Narrative Designer & Game Writer
Crafting immersive worlds and compelling stories across games, film, and interactive media
Lead writer for a futuristic competitive game set in 2165. Designed the world-building framework for a nanotech-powered tournament saga, creating 6+ diverse characters with unique voice lines, backstories, and personalities.
Created narrative framework and character lore for a strategic settlement game. Wrote detailed backstories for 9 unique warchiefs including Abdul, Shabba, Oni, and Talia.
Lead writer for a dystopian mercenary game set in 2080. Developed character-driven narratives for 7 playable characters exploring themes of survival and moral ambiguity in a world torn by the Energy War.
Wrote screenplay for a psychological sci-fi thriller exploring nanotech ethics in rural Nigeria, 2043. Balanced intimate character drama with philosophical questions about technology and consciousness.
Crafted screenplay following journalist Michael Okoro's journey across Africa's continental rail system, examining the cost of technological advancement and systemic corruption.
Wrote folklore-inspired horror screenplay centered on a coming-of-age hunt gone wrong. Balanced traditional storytelling with visceral horror elements and emotional weight.
Wrote haunting short film about Mazi, an exhausted Lagos Uber driver who begins seeing death omens. Merged supernatural elements with grounded emotional realism.
I'm David Emuavobor, a narrative designer and game writer specializing in immersive world-building, character-driven storytelling, and thematic depth across multiple mediums. My work spans competitive games, strategic experiences, screenplays, and interactive narratives.
From the nanotech-powered arenas of CyberSpawns to the dystopian wastelands of Material X, from the psychological horror of rural Nigeria in A Little Cure to the folklore-driven terror of Nsingi, I craft stories that explore the human condition through speculative lenses.
My approach combines strong character development with thoughtful world-building, creating narratives where player agency and emotional resonance intersect. Whether designing dialogue systems for competitive fighters, crafting character lore for strategic games, or writing screenplays that blend social commentary with genre storytelling, I believe great narratives emerge when compelling writing meets intentional design.